Which games should you be gaming for 2020?
A new study says you should not expect to play a new PC game in 2020, but you may want to switch to another console or a mobile device instead.
The research from the research firm IHS Markit, shows that most games released in the first half of 2020 will not have new features or features you might not be aware of.
Games released in this time period are likely to have fewer online features or lower graphics and sound quality than previous games, such as Assassin’s Creed Unity and FIFA 18.
A recent report from the gaming company Electronic Arts also showed a slowdown in online sales, with sales of new titles dropping by 3 per cent to 3.6 million units in Q4 2019.
The company said its latest online report showed that the number of active players on its services had dropped by 30 per cent in the quarter, and the number had fallen by 28 per cent since last year.
The biggest losers in the study were third-party games.
They lost 22 per cent of their users and accounted for 12 per cent market share in Q1 2019.
These games had seen their share of online revenue drop by 22 per and 12 per per per cent, respectively, in the year to Q4 2020, IHS said.
The study is based on more than 300 million active players.
In the first three months of 2020, more than 1.6 billion people played games, according to the report.
This figure was down from 1.7 billion in the same period last year and about one-third of all online play in 2020.
This is largely due to a number of reasons, according the report, including the increased number of people playing video games in the digital age, and a reduction in the number and popularity of mobile gaming apps, such in games like Clash of Clans and Pokemon Go.
The researchers noted that many mobile games were available for download, but some players would have to wait for the mobile versions to be released to see them.
The report said that there were three big reasons why people would not play a game in the next two years: there would be a lack of hardware and software to run the game, the game would be too expensive, or the game was not for everyone.
The report also said that some people would be more likely to buy a game if it was cheaper, as it had higher chances of reaching the highest players in the market.
IHS also said it would have noticed a rise in the popularity of social games such as Clash of Heroes and Team Fortress 2, which it said were increasingly popular, with users spending around 40 per cent more in the last quarter of 2020 than in the previous three months.
The rise of social gaming and its related apps has made it more accessible to gamers.
The firm also pointed out that gamers were spending around 2.6 times more than in 2017, the peak of its online service.
“The data shows that gamers are spending more than ever on mobile games in 2020,” IHS chief research officer Peter Piot said in a statement.
IHS predicts that in 2020 mobile gaming will account for 10 per cent or more of all spending.
That is a 50 per cent increase on 2020 and more than double the growth of the category of video games.
The data suggests that video game players are spending around $5.2 billion in total online revenue.
According to the IHS report, online play was down by 13 per cent and the amount spent on mobile gaming was down nearly 12 per to 3 per per million people in the third quarter of last year, which was the lowest for that time period.
However, the report noted that digital entertainment is the biggest growth driver for online games and the company expects to see that figure grow by more than half by 2020.
IIS said that the online service and digital services accounted for roughly three quarters of the overall online spending in the period to Q3 2020.
But IHS expects the online spending to drop by over 50 per per to 20 per cent by 2020, as mobile gaming and social games are losing more players and users.
I would expect the offline spend to increase by more to 20 to 30 per to 30 percent, depending on the online market size.
It is not just mobile games that are facing a slowdown, as online play is also likely to fall by a quarter or more.
The IHS research shows that online play fell by about 11 per cent last quarter.
The overall online gaming spend was up about 8 per cent over the same time period last quarter, IIS data showed.