Video game consoles: Why are you playing them now?

Video game console sales are up, but it’s still too early to tell whether the current boom is a temporary phenomenon or a harbinger of things to come.

According to an analysis of Nielsen data from March 2018, consoles accounted for just 4.6 per cent of the market in Canada and just 3.3 per cent in the U.S. This was down from 5.3 percent in 2014 and 7.4 percent in 2017.

That’s a drop of nearly 7 per cent from the previous quarter and almost a quarter of a per cent since 2014.

Console sales have been rising since the launch of the Wii U in 2014, and analysts expect the market to remain strong in the future.

But this isn’t a story of how the console boom is driving demand for more video games.

The numbers are based on data from the National Video Game Music Association (NVMA), which represents both console and handheld music software developers.

According the data, in 2018 video game software accounted for about one-fifth of all music revenue in the country.

That number will probably grow even more, given the current popularity of social games, and the continued popularity of other genres such as puzzle games, first-person shooter games and adventure games.

“It’s going to take a while for that to happen, but in the meantime, we’re seeing a pretty consistent trend,” says Robert Lamm, a music industry analyst at the Entertainment Software Association (ESA).

“We’re seeing games with more social and narrative elements.

There’s also the fact that there are new and exciting genres of video games that aren’t being created for console platforms.”

Video game companies have been trying to catch up with this new trend for years, but there’s no doubt the hardware is catching up.

Nintendo, for example, has had to make significant changes in order to attract more players to its Switch, which is set to launch in 2019.

In addition to having a more powerful processor and better graphics than the Nintendo Switch, the Switch will come with a new GamePad controller, which it claims will help it deliver more content to players.

This will require the developers to make more games that use the new controller, and developers will have to rethink how they create content for it, said Jeff Kaplan, the CEO of the video game music association.

“The fact that this is happening is really important,” Kaplan told The Globe and Mail.

“We are seeing this as a real trend that’s going on right now.

We’re seeing it happening in different ways, not just in the form of hardware.”

Video games have long been seen as a way for gamers to have fun while getting the most out of their consoles, but the technology and the software is moving more and more toward the entertainment side of things.

The Xbox One S is the latest console to bring more interactive content to the console.

For example, you can now play games like Minecraft and Watch Dogs while you’re playing another game.

And if you want to make the most of your time on your TV, you don’t have to worry about having to watch your favourite shows when you’re not playing them.

But it’s too soon to say whether this trend is a permanent phenomenon or whether it will be reversed by next year’s release of the Xbox One X, which has more powerful graphics.

It’s also too soon for the Nintendo NX, which launched in 2016 and which is scheduled to launch this summer.

The Nintendo NX is set for release in the summer of 2019, with the console expected to cost $499.

It will have a larger display, a more robust processor and a larger memory.

But the NX has also been plagued by glitches, such as when the console started to show a red light in some regions.

The biggest concern is that the NX will be less accessible than its competitors.

While it’s not going to be a major selling point, it is going to help the company compete with its more expensive rival, the Xbox, Kaplan said.

“One of the problems with Nintendo is they are the biggest console company, and they are also the most visible company to consumers,” he said.

The big question is, will the NX be able to offer enough content to keep up with the growing demand?

The answer, according to Kaplan, is a definite “no.”

“One thing you can tell is that if Nintendo’s NX is going be the new big thing, it’s going be because it’s got a lot of new stuff,” he added.

“So it’s the only console in the market that’s got all the new stuff, but if you’re going to do the same thing as the Nintendo one and just stick to that, it will just be the Nintendo version.”

This article was originally published in The Globe & Mail and was republished with permission.